AURORIA
A Burning Valley marauder strides across the dunes

A Physical Tactical Trading Card Game

AURORIA

Choose a Leader. Fight for Influence.

Rival gods empower chosen Leaders to act as their vassals, competing to spread their Influence across Auroria. Build their forces and fight across a battlefield shaped by position, movement, and timing.

Physical Starter Decks

Choose Your Leader

Each starter deck is a complete, ready-to-play physical product built around a different Leader. Pick the playstyle that sounds like you.

Auroria – Rise of the Burning Valley starter deckRed

The Burning Valley

Leader: Kiandra, Leader of the Burning Valley

Attack first.

For players who want to stay on the attack.

Available

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Auroria – Verdant Overgrowth starter deckGreen

Verdant Overgrowth

Leader: Mila, Mother of the Forest

Build something bigger.

For players who like building something the opponent can't ignore.

Available

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Auroria – The Shifting Sands starter deckWhite

Shifting Sands

Leader: James, Prophet of Korah

Outmaneuver them.

For players who want to win through positioning and timing.

Available

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Auroria – Tilon, the Alchemist Potion Spells deckBlue

Potion Spells

Leader: To be revealed

Control the game.

For players who like planning, control, and clever interactions.

In Development
Coming Soon

Real Cards

See the Game Before You Play

Explore real cards from Auroria: Mystery and Discovery. Select any card to inspect the complete design.

Kiandra, Leader of the Burning Valley — a chosen vassal of the gods

The Premise

The Gods’ Game

The gods of Auroria empower people they consider worthy. These chosen Leaders serve as their vassals, gather followers, and fight to spread their Influence across the world.

Every match is part of the gods’ larger game for control over Auroria. Choosing a Leader means taking command of one side in that struggle.

Explore the World of Auroria

How It Plays

How Auroria Plays

Command a Leader

Your Leader shapes your deck and carries the Influence you must protect.

Control Two Lines

Creatures fight differently across the Frontline and Backline. Movement changes their Power and tactical role.

Choose Your Timing

Mirrored action opportunities allow meaningful responses during the opposing turn and make the timing of each commitment important.

The Table

The Playmat & Card Anatomy

The playmat shows where the game happens. Card anatomy shows how to read the cards you’ll place on it.

Official Auroria Ascension playmat showing the battlefield layout: Graveyard and Deck on the left, a 2-row by 5-column grid of Frontline and Backline slots in the center, and Energy Zone, Leader Zone, and Aura Spell Zone along the bottom.

Battlefield Zones

  • Leader Zone

    A separate zone where your leader resides for the entire game.

  • Aura Spell Zone

    Persistent Aura Spells remain here while active.

  • Frontline

    Front row of the battlefield where creatures attack and apply pressure.

  • Backline

    Back row where creatures defend your Leader.

  • Energy Zone

    Where Energy cards are placed and exhausted to pay costs.

  • Deck

    Your shuffled library. Draw from the top each turn.

  • Graveyard

    Cards sent here after being destroyed, used, or discarded. Face-up.

  • Hand

    Cards you hold privately.

Kleece, The Fearless — Rare white Creature card. Cost 3. Frontline Power 4, Backline Power 4. Race: Human. Trait: Bandit.
12

How to Read a Card

  1. 1

    Energy Cost

    3 Energy

  2. 2

    Frontline / Backline Power

    4 / 4

  • Card NameKleece, The Fearless
  • Card TypeCreature
  • RaceHuman
  • TraitBandit
  • Rules TextWhen a creature with "bandit" in its traits is destroyed, you can play this card from your hand for 1 energy until the end of the turn. On Play: Move 1 creature card.

The Process

Built Through Real Play

Auroria is an independently developed physical game refined through real playtests, rules revisions, and honest player feedback. Its final artwork was commissioned from paid artists.

Two players face off across an Auroria playmat during a tabletop playtest — physical cards arranged in Frontline and Backline rows with dice tracking leader health
Auroria cards laid out on a store playmat during a community playtest session, with energy runes and creature cards visible in their battlefield zones
Close-up of an Auroria playmat showing printed battlefield zones — Leader, Pool, and Deck areas — with cards placed during active playtesting

Independently Developed

Auroria is an independently developed physical game, built from the ground up by a small team.

Refined Through Real Playtests

Every mechanic has been tested on real tabletops, with real players, before it ships.

Continuously Updated

Rules and balance revisions keep the game healthy, informed by what the playtests reveal.

Commissioned Artwork

Card art is commissioned from paid artists — no AI-generated imagery on printed cards.

Free Tutorial

Learn Before You Buy

Play James’s guided starter campaign online and learn Auroria at your own pace. No purchase or account required.

Play the Free Tutorial

Start Playing

Choose Your First Leader

Pick up a complete, ready-to-play physical starter deck and bring Auroria to your table.

Shop Starter Decks