AURORIA
A weathered altar standing in the world of Auroria

About Auroria

A World Built to Keep Growing

Auroria is an independent fantasy game universe being built outward from a trading card game — a project that begins at the table and hopes to grow into something larger.

What Is Auroria?

A fantasy universe, not just a card game

Auroria is a dark fantasy universe of gods, monsters, exiles, and unlikely leaders — built around a trading card game with its own rules, regions, and characters. The project brings the game together with a living world and playable digital experiences in one place.

It is not only a set of cards. Auroria aims to be a connected world that players can enter through the tabletop, explore through lore, and experience through additional games — all rooted in the same history and cast.

A landscape of Auroria

What Exists Today

  • A complete trading card game with its own rules and FAQ
  • Starter decks and Set 1: Mystery and Discovery
  • A guided Story Mode with narrative duels
  • A world map, community forum, and organized-play hub
  • Playable digital experiences in Pirates of Auroria and Rune-Bearer

The Long-Term Vision

  • Grow the card game into a deeper, living competitive scene
  • Expand the world with more lore, regions, and stories
  • Explore additional games set within the same universe
  • Keep development close to the community as the project grows

These are hopes, not finished products. The project can grow into them over time.

The Philosophy

Built from the TCG outward

The card game is the foundation. The world, the games, and the community grow outward from it — each one a new way into the same universe.

  1. 1

    The TCG

    Where the world begins — the card game and its rules.

  2. 2

    The World

    Regions, gods, and histories the cards belong to.

  3. 3

    Games

    Playable experiences set within Auroria.

  4. 4

    Community

    Where the project is discussed and shaped.

An Independent Project

Built independently by 2nd Wind Games

Auroria is an independent project from 2nd Wind Games. It is being designed and developed directly, not as part of an established publisher — which means the project can take its time, listen to its players, and grow at its own pace.

That independence shapes how the game is made: development stays close to the community, the rules and cards can keep evolving, and the world can expand in response to the people actually playing it. The aim is to build something that earns its place over time, rather than arriving with infrastructure already in place.

That is the underdog spirit of the project: start with what you have, keep improving, and give people a reason to believe before the outcome is certain.

Beyond the Cards

The cards are only one window into Auroria

The same world the cards draw from can be explored as a map and experienced through playable adventures. Each one is a different way into the same history.

Transparency

Where Auroria is today

An honest look at what exists right now. This is not a release schedule — it is the current state of the project.

  • Auroria TCG

    Playable

    Full rules, FAQ, and game modes.

  • Story Mode

    Playable

    A guided tutorial campaign with narrative duels.

  • Pirates of Auroria

    Playable · Evolving

    A 3D sea campaign that keeps growing.

  • Rune-Bearer

    Playable Story

    A pixel RPG set within the world.

  • Manual Battle

    Playtest

    A free-form tabletop playtest table.

  • Community & Competitive

    Active

    Forum and the Ascension organized-play hub.

Step into Auroria

However you want to begin — exploring the world, playing the game, or understanding why it exists — there is a way in.