
A Physical Tactical Trading Card Game
AURORIA
Choose a Leader. Fight for Influence.
Rival gods empower chosen Leaders to act as their vassals, competing to spread their Influence across Auroria. Build their forces and fight across a battlefield shaped by position, movement, and timing.
Physical Starter Decks
Choose Your Leader
Each starter deck is a complete, ready-to-play physical product built around a different Leader. Pick the playstyle that sounds like you.
RedThe Burning Valley
Leader: Kiandra, Leader of the Burning Valley
Attack first.
For players who want to stay on the attack.
$24.99
GreenVerdant Overgrowth
Leader: Mila, Mother of the Forest
Build something bigger.
For players who like building something the opponent can't ignore.
$24.99
WhiteShifting Sands
Leader: James, Prophet of Korah
Outmaneuver them.
For players who want to win through positioning and timing.
$24.99
BluePotion Spells
Leader: To be revealed
Control the game.
For players who like planning, control, and clever interactions.
Real Cards
See the Game Before You Play
Explore real cards from Auroria: Mystery and Discovery. Select any card to inspect the complete design.

The Premise
The Gods’ Game
The gods of Auroria empower people they consider worthy. These chosen Leaders serve as their vassals, gather followers, and fight to spread their Influence across the world.
Every match is part of the gods’ larger game for control over Auroria. Choosing a Leader means taking command of one side in that struggle.
How It Plays
How Auroria Plays
Command a Leader
Your Leader shapes your deck and carries the Influence you must protect.
Control Two Lines
Creatures fight differently across the Frontline and Backline. Movement changes their Power and tactical role.
Choose Your Timing
Mirrored action opportunities allow meaningful responses during the opposing turn and make the timing of each commitment important.
The Table
The Playmat & Card Anatomy
The playmat shows where the game happens. Card anatomy shows how to read the cards you’ll place on it.

Battlefield Zones
Leader Zone
A separate zone where your leader resides for the entire game.
Aura Spell Zone
Persistent Aura Spells remain here while active.
Frontline
Front row of the battlefield where creatures attack and apply pressure.
Backline
Back row where creatures defend your Leader.
Energy Zone
Where Energy cards are placed and exhausted to pay costs.
Deck
Your shuffled library. Draw from the top each turn.
Graveyard
Cards sent here after being destroyed, used, or discarded. Face-up.
Hand
Cards you hold privately.

How to Read a Card
- 1
Energy Cost
3 Energy
- 2
Frontline / Backline Power
4 / 4
- Card NameKleece, The Fearless
- Card TypeCreature
- RaceHuman
- TraitBandit
- Rules TextWhen a creature with "bandit" in its traits is destroyed, you can play this card from your hand for 1 energy until the end of the turn. On Play: Move 1 creature card.
The Process
Built Through Real Play
Auroria is an independently developed physical game refined through real playtests, rules revisions, and honest player feedback. Its final artwork was commissioned from paid artists.



Independently Developed
Auroria is an independently developed physical game, built from the ground up by a small team.
Refined Through Real Playtests
Every mechanic has been tested on real tabletops, with real players, before it ships.
Continuously Updated
Rules and balance revisions keep the game healthy, informed by what the playtests reveal.
Commissioned Artwork
Card art is commissioned from paid artists — no AI-generated imagery on printed cards.
Free Tutorial
Learn Before You Buy
Play James’s guided starter campaign online and learn Auroria at your own pace. No purchase or account required.
Play the Free TutorialStart Playing
Choose Your First Leader
Pick up a complete, ready-to-play physical starter deck and bring Auroria to your table.
Shop Starter Decks